Here is the link, and it is not an E2.
link: Steam Workshop :: TURDIS (Not-Working) (Time Under Really Dirty Iscolated Shit)
I see. So, I had the right idea. It's just that when I had a ranger show the position at which the last segment was aiming at with that kind of thing,Chaquator 7 Hours Ago
It would be less laggy but it wouldn't look as good. Here is how I did that...
Angle = mix(angnorm((TargetPos - SegmentA:pos()):toAngle()